![]() GRIN’s 2008 effort had a pre-determined set of classic levels to follow any departure from the established path would risk incurring the wrath of the fanbase. ![]() Once again the studio is playing upon gamers’ misty-eyed fondness for the ’80s (perhaps the unremembered ’80s, in some cases), but this time around there’s no original game to bounce off. I’ve included this brief history lesson to illustrate the problem that Fatshark – a studio home to several GRIN refugees – faced with Rearmed 2. It was quite a bargain at 800 MS points (or £7.99 on PSN), not that this ultimately helped developer GRIN: the Swedish studio went bust in 2009, following the relative failure of their “proper” next-gen Bionic Commando. Rearmed was an unabashed exercise in nostalgia, and while both the graphics and the original soundtrack were given a contemporary makeover, the overall package was very familiar to anyone who blasted through the source material in the days of Glasnost and chunky grey game carts. The first Rearmed was a remake of the demanding 1988 NES game, Bionic Commando, which in turn was loosely based upon a Capcom arcade title of the same name. Conversely, if you generally prefer modern game design – and the easy-access, hand-holding philosophy that tends to go with it – you may struggle to see the appeal. If you’re the kind of person who misses the good ol’ days of 2D side-scrolling, precision platforming, and levels so large that you can get lost in them, you’ll find a lot to enjoy here. Your reaction to Bionic Commando Rearmed 2 will largely depend on your sensibilities as a gamer.
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